An unusual animal that looks like a crumpled human is on the cusp of being created in a new game by a team of researchers.
Founded in 2016, the company BioWare is working with developers and designers to create the world’s first cray, or cray-fish, noctuid, that will be found on the surface of planets in the FTL universe.
The team says that the creature is likely to be able to adapt to its environment, which could allow it to hunt and survive in a dark, dry place.
“We think this is a pretty cool creature, and if we can make a real one that’s in there we could have something cool,” said BioWare co-founder David Gaider, a member of the team.
“It’s not going to be as weird as it might sound, and we’re excited to have that opportunity to do something that’s not only fun, but that we can be able have the best of both worlds.”
There are no rules for the creature’s development, so BioWare has built a simple design process that includes a simple blueprint for the creatures limbs.
“Once we have a basic blueprint, we can start to design and get a rough outline of what they look like and what the features of their body are,” Gaider said.
“That’s the next step, to make sure we can actually make them work.”
A cray’s basic anatomy is a simple cylinder with a hollow core and an open body.
The creature’s core consists of a solid, black, hollow shell.
The open-breathing, water-filled hollow body provides oxygen to the creature.
Bioware and its partners have also developed a set of facial expressions and a built-in language to communicate with the creature, which will be released in the future.
“There are two major issues with the current generation of the creatures, which is the lack of an organic face, and the lack in the way they communicate with one another,” Gaide said.
“We have to address both of those issues.”
The cray will be able speak, but the team is currently looking for a way to make it feel real and unique, Gaider added.
“I think it’s going to feel very natural to you,” he said.
But there is one big hurdle to overcome.
The cray is an odd animal, and it’s likely that some of its facial features won’t be able the natural way to look like it does.
“So if we’re trying to do an animal like that, you have to have some way to translate that to a humanoid that’s a little bit more humanoid and has some physical attributes that are not just a feature of its head, its eyes, its mouth,” Gaison said.
So far, BioWare and its developers have made a few changes to the cray.
First, the crays eyes have been modified to look more like those of a human eye.
“The first thing that we did was actually redesign the eyes and put a new, larger, more realistic eye that’s looking at you from the back,” Gaiser said.
The second change is a feature that is already in the game, but is missing from the finished product.
“Instead of just having a different eye, we’ve added a feature to the back that we think gives the craying its unique look,” Gaizer said.
He added that this feature is a little trickier to get right.
“But the main reason is, the way we’re going to do it, we have to use a little piece of code that will tell the game what to do with it,” he explained.
“Because of that, if it gets in the wrong place, or we accidentally change it, then it can mess things up.”
In addition, Bio Ware is working on a feature in which the creature will have a more humanoid appearance.
“When we originally came up with this idea, it was a little weird to see the creature so humanoid and not really human,” Gaides said.”[But] it turned out to be really cool.”